Two decades ago, this same moment was the first time in a massively multiplayer video game that players decided their own fateįinally some Seal Team players had had enough. Accusations of officer corruption, tired players sick of tracking keyholder dragons, and a particularly loud German calling everyone pixel poopers made for a volatile stew. Some wanted it left asleep forever, not seeing the point in taking away content. Some wanted it done immediately to free the guild from having to focus solely on keys at the expense of good loot. There had been extensive argument in the guild on when to wake the Sleeper, with heated words on both sides. The real story may be a bit more complicated. Hardcore EverQuest players are still really intense about EverQuest.īut that's just the story according to Seal Team's critics. The p99 forum was filled with hundreds of posts like "Your decision to wake the Sleeper will not only tarnish your legacy and be a reason people look back at your guild with distaste, but it will inevitably lead to your collapse. Rather than let them have a chance at getting Warder loot, the selfish and miserable members of Seal Team were going to wake the Sleeper, ruin everyone's fun, and become that kid in the Disney movie with the black jersey that punches our plucky hero right in the schnoz. But in recent weeks challenger guild Kingdom and their allies in Safe Space had finally begun to accumulate some keys by getting kills on dragons like Yelinak and Zlandicar. For months, Seal Team had had the Tomb all to themselves by monopolizing the keyholder dragons. According to Seal Team's detractors, it's a simple matter of the guild selfishly taking its ball and going home.
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